Heckenschuss
Heckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
Eigenschaften
Type: | active |
Activation time: | 1.5 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140933624598043430 |
Combat log ID: | 814892735004672 |
FQN: | abl. |
Star Wars name: | Heckenschuss |
In anderen Sprachen: | Snipe Tir embusqué |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Global ID: 16140974783026829352 FQN: abl. agent. snipe/20/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. snipe. snipe_fire_2018 - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,174
- Standard Health Percent Min = (float) 0,174
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,16
- Coefficient = (float) 1,74
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Durchschlagen
Durchschlagen ermöglicht.Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. snipe abl. , tag.utility. aggressive_ action abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140975882538452581 Combat log ID: 814892735004945 FQN: abl. agent. snipe/20/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe abl. , tag.utility. aggressive_ action abl. , tag.agent. cover_ only_ abilities abl. , tag.agent. engi_ snipe_ bonus_ dmg abl. agent. rifle_ ability Conditions: - <AND
- If TARGET has one effect from Verhörsonde applied by CASTER
Verhörsonde
Ruft eine Verhörsonde, die am Ziel haftet, <<1>> Energieschaden über <<2[%d/%d/%d]>> Sekunden verursacht und das Bewegungstempo um 30 % senkt. Es kann immer nur eine Verhörsonde aktiv sein.
FQN: abl.agent.skill.engineering.interrogation_probe
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16140976982050079954 FQN: abl. agent. snipe/20/3 - <AND
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0