1. Fähigkeiten
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_3_kintan
  9. hired_elite_agent
  10. difficulty_3
  11. snipe_caster_knockdown

Ausschalten

assassinate

Ausschalten

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.difficulty_3.hired_agent

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assassinate
Ausschalten
2
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
  • [hidden] [0s]
    assassinateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.snipe.snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2, 15° pitch, 0° yaw
    • Stun the TARGET