1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. red
  7. flurry

Ausweiden

abl_ag_op_imp_tactics

Ausweiden

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_imp_tactics
Ausweiden
2
50
debilitatingtoxinsSchwelende Wunde – Reduziert die erhaltene Heilung um 1% pro Ladung. Wenn der Effekt ausläuft, explodieren die Pusteln und verursachen dabei für jeden Stapel Schaden. Der Biss des Rudelführers wird begleitet durch eine Dunstwolke, die aus den Überresten unzähliger Opfer hervorgegangen ist.
3
50
debilitatingtoxinsSchwelende Wunde – Reduziert die erhaltene Heilung um 1% pro Ladung. Wenn der Effekt ausläuft, explodieren die Pusteln und verursachen dabei für jeden Stapel Schaden in einem Umkreis von 6 Metern. Dieser Effekt detoniert automatisch bei 30 Ladungen. Der Biss des Rudelführers wird von einer üblen Dunstwolke begleitet, die aus den Überresten unzähliger Opfer emporsteigt.
  • [0s] [not displayed]
    abl_ag_op_imp_tacticsEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,32
      - Standard Health Percent Min = (float) 0,28
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 6m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,23
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 6m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,23
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [30s]
    debilitatingtoxinsSchwelende Wunde
    Reduziert die erhaltene Heilung um 1% pro Ladung. Wenn der Effekt ausläuft, explodieren die Pusteln und verursachen dabei für jeden Stapel Schaden.

    Der Biss des Rudelführers wird begleitet durch eine Dunstwolke, die aus den Überresten unzähliger Opfer hervorgegangen ist.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.the_pack_leader.red.flurry.debuff, dependent on calling effect
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.dxun.boss.the_pack_leader.red.flurry.debuff_explodes, dependent on calling effect
  • [30s]
    debilitatingtoxinsSchwelende Wunde
    Reduziert die erhaltene Heilung um 1% pro Ladung. Wenn der Effekt ausläuft, explodieren die Pusteln und verursachen dabei für jeden Stapel Schaden in einem Umkreis von 6 Metern. Dieser Effekt detoniert automatisch bei 30 Ladungen.

    Der Biss des Rudelführers wird von einer üblen Dunstwolke begleitet, die aus den Überresten unzähliger Opfer emporsteigt.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.the_pack_leader.red.flurry.debuff, dependent on calling effect
  • 3
    • When stacks of this effect increase, not more than every 1 Sek.

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If stacks of this effect = 30
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.dxun.boss.the_pack_leader.red.flurry.debuff_explodes_master, dependent on calling effect
    • Remove this effect
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.dxun.boss.the_pack_leader.red.flurry.debuff_explodes_master, dependent on calling effect