1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. iokath_assault
  6. special_attack

Beherzte Bewaffnung

abl_bh_pt_magnetic_blast

Beherzte Bewaffnung

K1-Z3N aktiviert seine Waffenaufsätze, feuert auf das Ziel, verursacht über die Dauer der Kanalisierung <<1>> Energieschaden und spaltet das Ziel. Gespaltene Ziele haben <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang einen um 20% reduzierten Rüstungswert.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.droid.iokath_assault.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_magnetic_blast
Beherzte Bewaffnung
2
armorReducedGespalten (Physisch) – Rüstungswert reduziert.
  • [hidden] [does not expire]
    abl_bh_pt_magnetic_blastEffect #1

    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . iokath_assault . dps . special_fire, dependent on calling effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . iokath_assault . special_attack . exit, dependent on calling effect
    • When effect ticks the 2th time
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time
    • When effect ticks the 7th time

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.103
      - Standard Health Percent Min = (float) 0.103
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.03
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [45s]
    armorReducedGespalten (Physisch)
    Rüstungswert reduziert.

    • On Apply

    Perform the following actions: