1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. colicoid
  6. dps
  7. execution_attack

Berechnete Präzision

rifleshot

Berechnete Präzision

Feuert einen präzisen Schuss auf ein Ziel mit weniger als 30% Gesundheit, der <<1>> Waffenschaden verursacht.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.droid.colicoid.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifleshot
Berechnete Präzision
2
rifleshot
Berechnete Präzision
  • [0s] [not displayed]
    rifleshotEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . colicoid . dps . execution, dependent on calling effect
  • [0s] [not displayed]
    rifleshotEffect #2

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag 8756277914974880926

    Perform the following actions:

    • Play appearance epp . trooper . rotary_cannon . impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.428
      - Standard Health Percent Min = (float) 0.428
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.85
      - Coefficient = (float) 4.27
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 8756277914974880926

    Perform the following actions:

    • Play appearance epp . trooper . rotary_cannon . impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.428
      - Standard Health Percent Min = (float) 0.428
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1.85
      - Coefficient = (float) 4.27
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(2)