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Bergungssonde

virtualitem_seeker_droid

Bergungssonde

Ruft eine Bergungssonde herbei, die einen Umkreis von 5 Metern um die markierte Position untersucht. Jegliche dort vergrabenen Gegenstände, die sie findet, werden automatisch ausgegraben und dir ausgehändigt.

Nach der Suche sendet deine Bergungssonde automatisch einen Sonarimpuls aus, um mögliche neue Ziele in der Nähe deiner Position zu finden.

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
virtualitem_seeker_droid
Bergungssonde
2
virtualitem_seeker_droidBergungssonde aktiv – Bergungssonde ist gerade im Einsatz. Wenn sie ihre aktuelle Position durchsucht hat, wird sie an deinem Standort automatisch einen Sonarimpuls aussenden, um mögliche neue Ziele zu finden.
3
virtualitem_seeker_droid
Bergungssonde
  • [0s] [not displayed]
    virtualitem_seeker_droidEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.seeker_droid_quest_cast_end, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [15s]
    virtualitem_seeker_droidBergungssonde aktiv
    Bergungssonde ist gerade im Einsatz.

    Wenn sie ihre aktuelle Position durchsucht hat, wird sie an deinem Standort automatisch einen Sonarimpuls aussenden, um mögliche neue Ziele zu finden.


  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0s] [not displayed]
    virtualitem_seeker_droidEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​darkdirt

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_dark, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​ice
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_ice, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​metal
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_metal, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​sand
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_sand, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​toxicsludge
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_toxic_swamp, dependent on calling effect
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​water
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_water, dependent on calling effect
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.exp.excavation.seeker_droid_epps.impact_dirt_brown, dependent on calling effect