1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. sorcerer
  10. difficulty_4
  11. lightning_field

Blitzfeld

forcestorm

Blitzfeld

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestorm
Blitzfeld
2
forcestorm
Blitzfeld
3
forcestorm
Blitzfeld
4
16
darksidev
DEBUG - Within 4 meters of a friendly electrified target
5
16
rangeddpsunlock
DEBUG - Within 4-8 meters of a friendly electrified target
6
16
valorpointunlock
DEBUG - Within 8-12 meters of a friendly electrified target
7
16
lightsidev
DEBUG - Within 12-16 meters of a friendly electrified target
8
16
meleetankunlock
DEBUG - Within 16-20 meters of a friendly electrified target
9
forcestorm
Blitzfeld
10
forcestorm
Blitzfeld
11
forcestorm
Blitzfeld
12
7
movementslowedBindungsladung – Bewegungstempo um 12% pro Stapel verringert.
  • [hidden] [does not expire]
    forcestormEffect #1

  • 1
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 70m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.channel_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #12 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 70m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.channel_end, dependent on calling effect
    • Add effect #9 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • [0s] [not displayed]
    forcestormEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 22m

    Only when the following conditions are met:

      • If TARGET is a friend of CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcestormEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 4m to 8m to melee distance of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from PRIMARY TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 8m to 10m to melee distance of TARGET

    Perform the following actions:

    • Add effect #6 to TARGET from PRIMARY TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10m to 12m to melee distance of TARGET

    Perform the following actions:

    • Add effect #7 to TARGET from PRIMARY TARGET
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 12m to 15m to melee distance of TARGET

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
  • [hidden] [4s]
    darksidev DEBUG - Within 4 meters of a friendly electrified target

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

  • 2
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

  • [hidden] [4s]
    rangeddpsunlock DEBUG - Within 4-8 meters of a friendly electrified target

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

  • 2
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

  • [hidden] [4s]
    valorpointunlock DEBUG - Within 8-12 meters of a friendly electrified target

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [hidden] [4s]
    lightsidev DEBUG - Within 12-16 meters of a friendly electrified target

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [hidden] [4s]
    meleetankunlock DEBUG - Within 16-20 meters of a friendly electrified target

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [0s] [not displayed]
    forcestormEffect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.final_blast, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,042
      - Standard Health Percent Min = (float) 0,042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​shocked_debuff, tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​gored_debuff
  • [hidden] [2s]
    forcestormEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook SafeSetAW1
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​is_assassin or tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​is_marauder
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Interrupt ability and prevent usage for 1 Sek.
    • Add effect #11 to TARGET from CASTER
  • [hidden] [2s]
    forcestormEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [1.5s]
    movementslowedBindungsladung
    Bewegungstempo um 12% pro Stapel verringert.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Set movement speed to 87%
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Set movement speed to 75%
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Set movement speed to 63%
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Set movement speed to 50%
  • 5
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Set movement speed to 38%
  • 6
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 6

    Perform the following actions:

    • Set movement speed to 25%
  • 7
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 7

    Perform the following actions:

    • Set movement speed to 13%