1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_1
  9. aoe_smash

Bodenkracher

animalskull

Bodenkracher

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animalskull
Bodenkracher
2
animalskull
Bodenkracher
3
animalskull
Bodenkracher
4
animalskull
Bodenkracher
  • [hidden] [5s]
    animalskullEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m
    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 6.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel, dependent on calling effect
  • 3
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_exit, dependent on calling effect
  • 4
    • When effect expires

    Perform the following actions:

    • Execute hydra hook Grenade_all
    • Delay next ability by 3 Sek. (GCD)
  • 5
    • When effect ticks the 6th time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 6.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 7
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook Grenade_a
  • 8
    • When effect ticks the 2nd time

    Perform the following actions:

    • Execute hydra hook Grenade_b
  • 9
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook Grenade_c
  • 10
    • When effect ticks the 4th time

    Perform the following actions:

    • Execute hydra hook Grenade_d
  • 11
    • When effect ticks the 5th time

    Perform the following actions:

    • Execute hydra hook Grenade_a
  • [0s] [not displayed]
    animalskullEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_impact, dependent on calling effect
  • [hidden] [0.5s]
    animalskullEffect #3

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,5, 15° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.aoe_channel_impact, dependent on calling effect
    • Stun the TARGET
  • [hidden] [7s]
    animalskullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation