1. Fähigkeiten
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. rancor
  7. ground_pound

Bodenschlag

abl_sw_ju_bloodbath

Bodenschlag

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141043228868599509

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_bloodbathBodenschlag – Eine Reihe von 3 hämmernden Schlägen, von denen jeder mittleren Schaden verursacht.
2
abl_sw_ju_bloodbath
Bodenschlag
3
abl_sw_ju_bloodbathFußfessel – Bewegung des Ziels ist 4 Sekunden lang eingeschränkt.
4
abl_sw_ju_bloodbath
Bodenschlag
5
abl_sw_ju_bloodbath
Bodenschlag
  • [hidden] [does not expire]
    abl_sw_ju_bloodbathEffect #1
    Eine Reihe von 3 hämmernden Schlägen, von denen jeder mittleren Schaden verursacht.

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . umbara . enemy . boss . rancor . smash_hit1, dependent on calling effect
    • When effect ticks the 1th time

    Perform the following actions:

    • Play appearance epp . flashpoint . umbara . enemy . boss . rancor . smash_hit2, dependent on calling effect
    • When effect ticks the 2th time

    Perform the following actions:

    • Play appearance epp . flashpoint . umbara . enemy . boss . rancor . smash_hit3, dependent on calling effect
  • [hidden] [does not expire]
    abl_sw_ju_bloodbathEffect #2

    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks the 3th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks the 3th time

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • When effect ticks the 3th time
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [4s]
    abl_sw_ju_bloodbathFußfessel
    Bewegung des Ziels ist 4 Sekunden lang eingeschränkt.

    • On Apply

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man HM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 10° pitch, 0° yaw
    • Set movement speed to 50%
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 10° pitch, 0° yaw
    • Stun the TARGET
  • [0s] [not displayed]
    abl_sw_ju_bloodbathEffect #4

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.9999
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [6s]
    abl_sw_ju_bloodbathEffect #5

    • On Apply

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141137883591200134
      - Amount Min = (float) 0
      - Amount = (float) 1