1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. trash
  8. difficulty_1
  9. jungle_cat
  10. chew

Bösartiger Biss

bloomingshot

Bösartiger Biss

Die Kreatur kanalisiert einen "Kauer", der Schaden am Primärziel verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.creature.boss.flashpoint.raid.eternity_vault.difficulty_1.jungle_cat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Bösartiger Biss
2
bloomingshot
Bösartiger Biss
3
bloomingshotBlutend – Regelmäßiger körperlicher Schaden.
4
immobilizedLähmen – Bewegungsunfähig.
  • [0s] [not displayed]
    bloomingshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    bloomingshotEffect #2

  • 1
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 6m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.jungle_cat.chew, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER
  • [5s]
    bloomingshotBlutend
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [does not expire]
    immobilizedLähmen
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation