1. Fähigkeiten
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. add_pbae_ranged_target_finder

Defensivpuls

Defensivpuls

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141056993816624949
  • Class 16141174238086104869
  • Class 16141016726920699789
  • Class 16140976876426251929

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Defensivpuls
2
Defensivpuls
3
Defensivpuls
4
Defensivpuls
5
Defensivpuls
  • [0s] [not displayed]
    Effect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If CASTER is positioned 8m to 90m to center of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​kephess.​nightmare_pbae_cooldown
        AND
        • If difficulty is set to Nightmare Mode
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 3 Sek.
  • [hidden] [3s]
    Effect #3

  • [0s] [not displayed]
    Effect #4

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.27
      - Standard Health Percent Min = (float) 0.27
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Play appearance epp . qtr . 1x2 . raid . denova . boss . kephess . pbae_explosion
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [1.5s]
    Effect #5