1. Fähigkeiten
  2. dynamic_events
  3. dantooine
  4. caves_biome
  5. level_3
  6. under_pressure
  7. morph_abils
  8. construction_attack

Dekonstruieren

droidfoot

Dekonstruieren

Fügt dem Ziel hohen Schaden zu.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.dynamic_events.dantooine.caves_biome.level_3.under_pressure.construction_droid

Related effects, buffs and debuffs

Ability activation
1
droidfoot
Dekonstruieren
  • [0s] [not displayed]
    droidfootEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flurry.creature.acklay.acklay_boss
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,8
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flurry.creature.acklay.acklay_boss
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 10
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee