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  3. polymorph_abilities
  4. atst_skeleton
  5. passive_walker_attributes

Drachenreiter

mtx_mount_walker_repred_guns

Drachenreiter

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mtx_mount_walker_repred_guns
Drachenreiter
2
mtx_mount_walker_repred_gunsDrachenreiter – Steuert einen Kampfläufer. Immun gegen Rückstöße.
3
offenseOffensichtliches Ziel – Ziel ist einfach zu erkennen und schwer zu übersehen. Erzeugt passiv Bedrohung gegen alle Feinde innerhalb von 50 Metern.
  • [0s] [not displayed]
    mtx_mount_walker_repred_gunsEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​02.​ep_01.​walker.​is_in_walker

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    mtx_mount_walker_repred_gunsDrachenreiter
    Steuert einen Kampfläufer.
    Immun gegen Rückstöße.


  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    offenseOffensichtliches Ziel
    Ziel ist einfach zu erkennen und schwer zu übersehen. Erzeugt passiv Bedrohung gegen alle Feinde innerhalb von 50 Metern.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 45m

    Only when the following conditions are met:

      • If Faction
        - Negated = (bool) false
        - Factions = (string)
        - Actor = (int) 3
        - Factions = Int(2335203698424887668, 6637183276383572243)

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 3.000
      - Amount Min = (float) 3.000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0