Drachenreiter
Drachenreiter
Steuert einen Kampfläufer.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141142028461494578 |
Combat log ID: | 3959487400509440 |
FQN: | abl. |
Star Wars name: | Drachenreiter |
In anderen Sprachen: | Dragon Rider Monteur de dragon |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141142596326406847 FQN: abl. exp. seasons. 02. ep_ 08. walker. passive_ walker_ transformation/18/1
- [does not expire]
Drachenreiter
Steuert einen Kampfläufer.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. exp. seasons. 02. ep_ 01. walker. is_ in_ walker Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141143695838034954 FQN: abl. exp. seasons. 02. ep_ 08. walker. passive_ walker_ transformation/18/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set stat Rüstungswert to 81.006
- Set stat Maximale Gesundheit to 412.619
- Heal the TARGET for 1*BonusHeal + (100% of its HP), causing no threat
- Modify stat Modifikator für erhaltene Heilung (Prozent), increase by -1
- Modify stat Fernkampfpräzision, increase by 1,1
- Modify stat Kritische Fernkampf-Trefferchance, set to -100%
- Modify stat Kritische Tech-Trefferchance, set to -100%
- Modify stat Kritische Nahkampf-Trefferchance, set to -100%
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Dispel all effects from tags tag.abl.buff.stealth
- Set movement speed to 225%
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Schwere Kanone, increase by 75%
Schwere Kanone
Schwerer Angriff für Kampfläufer.
FQN: abl.world_design.polymorph_abilities.atst_skeleton.heavy_cannon
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Schlagfolge, increase by 75%
Schlagfolge
Standardangriff für AT-ST.
FQN: abl.world_design.polymorph_abilities.atst_skeleton.flurry
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for ability Lenkraketen, increase by 50%
Lenkraketen
Erfasst alle Ziele in Reichweite und feuert mehrere Raketen ab, die zu den Zielen gelenkt werden.
FQN: abl.world_design.polymorph_abilities.atst_skeleton.homing_missles
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man VM, 16-man SM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 2
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by -0,5
- [does not expire]
Offensichtliches Ziel
Ziel ist einfach zu erkennen und schwer zu übersehen. Erzeugt passiv Bedrohung gegen alle Feinde innerhalb von 50 Metern.Slot: Debuff Duration: passive On death: Effect persists Tick rate: 6 Sek. # occurrences: 0 Tags: tag. abl. exp. seasons. 02. ep_ 01. walker. obvious_ target Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141144795349663301 Combat log ID: 3959487400509742 FQN: abl. exp. seasons. 02. ep_ 08. walker. passive_ walker_ transformation/18/3 - 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 45m
Only when the following conditions are met:
- If Faction
- Negated = (bool) false
- Factions = (string)
- Actor = (int) 3
- Factions = Int(2335203698424887668, 6637183276383572243, 1091721260628804564)
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 3.000
- Amount Min = (float) 3.000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0