Dunkle Ladung
Dunkle Ladung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Category: | 6352531585477573755 |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141171399720750828 |
Combat log ID: | 1615770991722496 |
FQN: | abl. |
Star Wars name: | Dunkle Ladung |
In anderen Sprachen: | Dark Charge Charge obscure |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [does not expire]
Dunkle Ladung
Nahkampfangriffe haben eine Chance, den Anwender zu heilen. Rüstung um 40% erhöht. Verursachter Schaden um 15% reduziert.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141157190521926214 FQN: abl. npc. ability. custom. boss. blaesus. dark_ charge/1/1 - 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. dark_saber. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify stat Rüstungswert, set to 40%
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by -0,15
- 3
- When character deals damage (weapon mode Melee) (52% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. dark_ charge_ heal abl. , tag.sith_ inquisitor. healing_ ability abl. sith_ inquisitor. periodic_ healing Conditions: - Can only be called by other effects
Global ID: 16141158290033554459 FQN: abl. npc. ability. custom. boss. blaesus. dark_ charge/1/2 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
sith_inquisitor. dark_saber. heal_new - Heal the TARGET with Force for 0,2*BonusHeal + 0,0098*StandardHealth, causing no threat