1. Fähigkeiten
  2. event
  3. bounty_hunting
  4. crime_lords
  5. grov
  6. retractable_blade

Einziehbare Klinge

retractableblade

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.grov

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
retractableblade
Einziehbare Klinge
2
bloomingshotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    retractablebladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.retractable_blade.retractable_blade_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,085
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [6s]
    bloomingshotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0