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Energiestrahl

spvp_enginepower

Energiestrahl

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_enginepower
Energiestrahl
2
spvp_enginepowerEnergiestrahl – Diese Drohne macht sich bereit, einen Energiestrahl auf ein Ziel zu abzufeuern.
3
spvp_enginepower
Energiestrahl
4
spvp_enginepower
Energiestrahl
5
spvp_enginepower
Energiestrahl
6
spvp_enginepower
Energiestrahl
  • [0s] [not displayed]
    spvp_enginepowerEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​energy_drone.​scyva_drone_target
        AND
        • If TARGET is different from CASTER
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

  • [does not expire]
    spvp_enginepowerEnergiestrahl
    Diese Drohne macht sich bereit, einen Energiestrahl auf ein Ziel zu abzufeuern.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.energy_drone.scyva_beam_cast, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 8 Sek. (GCD)
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    spvp_enginepowerEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.7m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​energy_drone.​is_energy_beam_sink
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    spvp_enginepowerEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.energy_drone.scyva_beam_instant_ray, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Energiestrahl

      FQN: abl.​operation.​iokath.​boss.​izax.​energy_drone.​energy_beam_impact

      Energiestrahl

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
  • [hidden] [1.5s]
    spvp_enginepowerEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.energy_drone.scyva_beam_instant_segment, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - HeightScalingType = (string) aoeScaling_Distance
      - HeightScalingDistanceSourceType = (string) aoeTarget_Caster
      - HeightScalingDistanceTargetType = (string) aoeTarget_Target
      - Ability Spec =

      Energiestrahl

      FQN: abl.​operation.​iokath.​boss.​izax.​energy_drone.​energy_beam_impact

      Energiestrahl

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 0,5
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,17
      - Height_Value = (float) 12
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0,1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​amplifier_drone.​overchargeable_object

    Perform the following actions:

  • [hidden] [1s]
    spvp_enginepowerEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 16141040590392816216