1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. secondary_generator
  7. power_surge

Energiewoge

Energiewoge

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Energiewoge
2
knockdownNiedergeschlagen – Niedergeschlagen und handlungsunfähig.
4
100
stimpack
Achievement Tracking: Overload Kill
5
Energiewoge
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 60
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 20m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 60
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 20m
      - Distance = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    knockdownNiedergeschlagen
    Niedergeschlagen und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.secondary_generator.overload_zap, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 5, 30° pitch, 0° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    abl_si_as_dominating_slashesEnergiewoge

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [does not expire]
    stimpack Achievement Tracking: Overload Kill

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 15

    Perform the following actions:

    • Execute hydra hook Rampage
  • [hidden] [4s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 0 with 1% HP
    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.secondary_generator.overload_zap, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 5, 30° pitch, 0° yaw