Erdungsschuss
Erdungsschuss
Feuert einen mächtigen Schuss ab, der <<1>> Waffenschaden verursacht. Nur in Deckung einsetzbar.
Eigenschaften
Type: | active |
Activation time: | 0.9 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.4.0 |
Global ID: | 16140997679958529001 |
Combat log ID: | 3299071754240000 |
FQN: | abl. |
Star Wars name: | Erdungsschuss |
In anderen Sprachen: | Grounding Shot Tir d'immobilisation |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141132094784340074 FQN: abl. daily_ area. oricon. shared. preemptive_ strike. dread_ captain. grounding_ shot/5/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER
- [5s]
Geerdet
Durch einen Erdungsstab eines Furcht-Captains festgenagelt.Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. daily_ area. oricon. shared. preemptive_ strike. dread_ captain. grounding_ shot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141128796249472371 Combat log ID: 3299071754240261 FQN: abl. daily_ area. oricon. shared. preemptive_ strike. dread_ captain. grounding_ shot/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
daily_area. , dependent on calling effectoricon. shared. preemptive_strike. dread_captain. grounding_shot_stun