1. Fähigkeiten
  2. placeables
  3. flashpoint
  4. star_fortress
  5. boss
  6. solo_boss
  7. disable_data_core_right

Fernhacken

slicing

Fernhacken

Eigenschaften

Conditions

Metadaten

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
slicing
Fernhacken
2
slicing
Fernhacken
3
slicing
Fernhacken
4
slicing
Fernhacken
5
slicing
Fernhacken
  • [hidden] [does not expire]
    slicingEffect #1

  • 1
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ChannelStarted
    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.placeables.flashpoint.star_fortress.boss.solo_boss.typing_data_core_end, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    slicingEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook SliceSuccessful
  • [hidden] [1s]
    slicingEffect #3

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​solo_boss.​successful_slice

    Perform the following actions:

    • Execute hydra hook SliceFailed
  • [0s] [not displayed]
    slicingEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [6s]
    slicingEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0