1. Fähigkeiten
  2. flurry
  3. npc
  4. ranged

Fernkampfangriff

blaster_generic

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16140935005134383364
  • Class 16141156814025942236
  • Class 16141089496572486549
  • Class 16140998009276073868
  • Class 16141100031428989222
  • Class 16141048683061283844
  • Class 16140940716814479260
  • Class 16141125115010962760
  • Class 16141072824323548505
  • Class 16141104683005665809
  • Class 16141143010996419748
  • Class 16141129797026739964

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
blaster_generic
Fernkampfangriff
2
blaster_generic
Fernkampfangriff
  • [0s] [not displayed]
    blaster_genericEffect #1

    • On Apply

    Only when the following conditions are met:

      • <
        AND
        AND
        >

    Perform the following actions:

    • Play appearance epp . flurry . npc . ranged
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Play appearance epp . flurry . npc . ranged_ap
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp . flurry . npc . ranged_ion
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp . flurry . npc . ranged_plasma
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    blaster_genericEffect #2

    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unbekannt (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2.5 Sek.
    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unbekannt (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3 Sek.