Fernkampfangriff
Fernkampfangriff
Eine Reihe von Fernschüssen für einen NSC.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 5.0.0 |
| Global ID: | 16140912293741667873 |
| Combat log ID: | 3939378363629568 |
| FQN: | abl. |
| Star Wars name: | Fernkampfangriff |
| In anderen Sprachen: | Ranged Attack Attaque à distance |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141036840156653926 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 1. sniper. flurry/8/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0,5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
flurry. npc. ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0,2
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
flurry. npc. ranged