Fernkampfangriff
Fernkampfangriff
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141076325000919855 |
Combat log ID: | 3053773287063552 |
FQN: | abl. |
Star Wars name: | Fernkampfangriff |
In anderen Sprachen: | Ranged Attack Attaque à distance |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140956127525325483 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. shadow_ dealer. battledroid. flurry/16/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has at least 2 effects with the tag tag.abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.counter
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Play appearance epp.
qtr. 1x6. raid. darvannis. boss. shadow_dealer. battledroid. railshot - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 2
- Standard Health Percent Min = (float) 2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
qtr. 1x6. raid. darvannis. boss. shadow_dealer. battledroid. flurry - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,57
- Standard Health Percent Min = (float) 0,57
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged