Flimmerschlag-Woge
Flimmerschlag-Woge
Nutze die Macht, um dich durch Raum und Zeit zu bewegen, bei deinem feindlichen Ziel aufzutauchen und dein Bewegungstempo <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 75% zu erhöhen. Tarnung wird nicht aufgehoben. Kann nicht gegen Ziele in Deckung eingesetzt werden. Erfordert ein Doppellichtschwert oder einen Elektrostab.
Eigenschaften
Type: | active |
Activation time: | 2 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140995428986119342 |
Combat log ID: | 4166217061367808 |
FQN: | abl. |
Star Wars name: | Flimmerschlag-Woge |
In anderen Sprachen: | Blink Strike Surge Afflux de frappe rapide |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. buff. teleport_ to_ target Initializers: - Set type to Other, ignore token threat, cannot toggle off
Global ID: 16141157897254972944 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/1
- [3s]
Flimmerschlag-Woge
ZielSlot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. nathema. boss_ 4. blink_ strike_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141161195789858089 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. phantom_stride. speed_buff
- 2
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0 Sek.
- Max Duration = (time) 0.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141160096278227838 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- LocalRotationType = (string) aoeRotation_None
- Ability Spec =[blink_strike_knockback_damage][blink_strike_knockback_damage]
FQN: abl.flashpoint.nathema.boss.boss4.blink_strike_knockback_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 1,5
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1 - Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss4. surge_aoe_knockback