1. Fähigkeiten
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. boss
  7. valkorion
  8. player_mode
  9. shan
  10. weaken_mind

Geist schwächen

cloudmind_2

Geist schwächen

Schwächt den Geist des Ziels, wodurch <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlicher Schaden verursacht wird.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.exp.seasons.02.ep_09.player_abilities.shan

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cloudmind_2
Geist schwächen
2
cloudmind_2Geist schwächen – Regelmäßiger körperlicher Schaden.
3
movementslowedVerlangsamt (Macht) – Bewegungstempo reduziert.
4
cloudmind_2
Geist schwächen
5
cloudmind_2
Geist schwächen
  • [0s] [not displayed]
    cloudmind_2Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.weaken_mind.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [18s]
    movementslowedVerlangsamt (Macht)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • [0s] [not displayed]
    cloudmind_2Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.1s]
    cloudmind_2Effect #5

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​recently_hit_by_fob applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​weaken_mind_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER