Gift
Gift
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140971658651140539 |
Combat log ID: | 996758830186496 |
FQN: | abl. |
Star Wars name: | Gift |
In anderen Sprachen: | Poison Poison |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140952977325530030 FQN: abl. player. destruction. dest_ poison/3/1
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Hydra script: hyd. galactic_ seasons. season_ 2. combat_ challenge. destructible. inst_ ach_ handler Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 10m
Global ID: 16140951877813888475 FQN: abl. player. destruction. dest_ poison/3/2 - <
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook dest_affected_enemy
- Add effect #3 to TARGET from CASTER
- [10s]
Vergiftet
Regelmäßiger körperlicher Schaden.Slot: Debuff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. debuff. poison Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140950778302260744 Combat log ID: 996758830186760 FQN: abl. player. destruction. dest_ poison/3/3 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Damage
- Damage Type = (int) 4
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,15
- Damage Modifier = (float) 0 - Play appearance epp.
agent. poison_blade. target_tick