1. Fähigkeiten
  2. companion
  3. weapon_set
  4. iokath_droid
  5. tank
  6. aoe_pull_mk2

Gravitationsimpuls

abl_tr_va_PlasmaFlare

Gravitationsimpuls

Zündet ein Gravitationsgeschoss, das die nächsten drei Ziele zu sich zieht, und ein hohes Maß an Bedrohung erzeugt. Wirkt nur bei Zielen, die sich im Kampf befinden, nicht in Deckung sind und keine Boss-Immunität haben.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.droid.iokath_probe.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_PlasmaFlare
Gravitationsimpuls
2
abl_tr_va_PlasmaFlare
Gravitationsimpuls
3
abl_tr_va_PlasmaFlare
Gravitationsimpuls
4
abl_tr_va_PlasmaFlare
Gravitationsimpuls
5
abl_tr_va_PlasmaFlare
Gravitationsimpuls
  • [hidden] [0s] [not displayed]
    abl_tr_va_PlasmaFlareEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.tank.grapple_pulse
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override] Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    abl_tr_va_PlasmaFlareEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.tank.grav_target
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_tr_va_PlasmaFlareEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    abl_tr_va_PlasmaFlareEffect #5

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation