1. Fähigkeiten
  2. placeables
  3. destroy
  4. universal_melee_attack_light

Greift an

desperatecommand

Greift an

Eigenschaften

Conditions

Metadaten

Users

Triggered by clicking on (24)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
desperatecommand
Greift an
2
desperatecommand
Greift an
  • [0s] [not displayed]
    desperatecommandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    desperatecommandEffect #2

  • 1
    • When character takes damage
    • When CASTER is moving
    • When character dies
    • When starting a conversation

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Remove this effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141137664911992887
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_sith_inquisitor, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141137664911992887
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_sith_inquisitor, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141058280474474085
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_jedi_consular, dependent on calling effect
  • 5
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141058280474474085
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_jedi_consular, dependent on calling effect
  • 6
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141085967069561766
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_jedi_knight, dependent on calling effect
  • 7
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141085967069561766
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_jedi_knight, dependent on calling effect
  • 8
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141144119752911641
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_ranged_attack.light_sith_warrior, dependent on calling effect
  • 9
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141144119752911641
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_sith_warrior, dependent on calling effect
  • 10
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16141163873069868670
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_bounty_hunter, dependent on calling effect
  • 11
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 2
          - Type = (int) 1
        AND
        • If Weapon Type
          - Negated = (bool) false
          - Actor = (int) 2
          - Slot = (int) 5
          - Type = (int) 1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_unarmed, dependent on calling effect
  • 12
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140983133859695320
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_agent, dependent on calling effect
  • 13
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140913493868593271
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_trooper, dependent on calling effect
  • 14
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • Passes Conditional
          - Negated = (bool) false
          - Actor = (int) 2
          - Conditional = (int) 16140981262423272010
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.placeables.destroy.universal_melee_attack.light_smuggler, dependent on calling effect
  • 15
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Use Placeable