1. Fähigkeiten
  2. npc
  3. ability
  4. creature
  5. universal
  6. claw_bleed

Harke

animaltaloncolorvariant1

Harke

Beharkt das Ziel und bringt es so bei mittlerem körperlichem Schaden für die Dauer zum Bluten.

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Harke
2
bloomingshotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . creature_default . melee_mob . attack_4
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [9s]
    bloomingshotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . generic . debuff . bleed
    • When CASTER exits combat

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is stealthed
        AND
        • If PRIMARY TARGET is a companion
        >

    Perform the following actions:

    • Remove this effect