1. Fähigkeiten
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. trenches_defected_sniper
  9. difficulty_1
  10. snipe

Heckenschuss

snipe

Heckenschuss

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_trenches_defected_sniper

Related effects, buffs and debuffs

Ability activation
1
snipe
Heckenschuss
  • [hidden] [0s]
    snipeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 30m to center of TARGET

    Perform the following actions:

    • Play appearance epp.agent.snipe.snipe_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,65
      - Standard Health Percent Min = (float) 0,65
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged