Heilresonanz
Heilresonanz
Das Heilen eines Verbündeten hat eine Chance von 50%, zusätzlich <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Gesundheit wiederherzustellen. Dieser Effekt kann <<3[dauerhaft/nur einmal pro Sekunde/nur einmal alle $d Sekunden]>> auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141168508457292233 |
Combat log ID: | 4296234311352320 |
FQN: | abl. |
Star Wars name: | Heilresonanz |
In anderen Sprachen: | Healing Resonance Résonance de soin |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.itm. relic. onhit. proc_ heal_ hot abl. , tag.itm. is_ relic abl. itm. relic. on_ hit Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. relic. onhit. proc_ heal_ hot
- Max Stack Count = (int) 1
Global ID: 16141001283957223474 FQN: abl. itm. relic. onhit. heal_ hot. rating. 300/3/1 - Set Stack Limit
- 1
- When character heals, not more than every 20 Sek. (50% chance), delayed by 30 Sek.
Override target to:
- Trigger Target
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.relic.lockout.heal_hot applied by CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [3s]
Heilresonanz
Regelmäßige Heilung.Slot: Buff Duration: 3 Sek. On death: Effect is removed Tick rate: 1 Sek. (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.itm. is_ relic abl. , tag.buff. heal_ over_ time abl. itm. relic. on_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141002383468851591 FQN: abl. itm. relic. onhit. heal_ hot. rating. 300/3/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectrelic. onhit. heal_hot. light_force - Heal the TARGET for 0,065496*StandardHealth, causing no threat
- 2
- When effect is applied
- When effect is refreshed
Override target to:
- Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [20s]
Effect #3Slot: Other (not visible) Duration: 20 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.itm. is_ relic abl. , tag.itm. relic. lockout. heal_ hot abl. itm. relic. on_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. itm. relic. lockout. heal_ hot
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141003482980486984 FQN: abl. itm. relic. onhit. heal_ hot. rating. 300/3/3 - Set Duration