Heldengefecht
Heldengefecht
Heilt 20 Sekunden lang alle 2 Sekunden 10% Gesundheit.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141130339351391726 |
Combat log ID: | 1342112855490560 |
FQN: | abl. |
Star Wars name: | Heldengefecht |
In anderen Sprachen: | Heroic Stand Posture héroïque |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [20s]
HeldengefechtSlot: Buff Duration: 20 Sek. On death: Effect is removed Tick rate: 2 Sek. (10 ticks) # occurrences: 0 Hydra script: hyd. generic. music. super_ rest_ abilities Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek.
Global ID: 16141000678580870709 FQN: abl. player. agent. tenacity/1/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectberserk. buff
- 2
- When effect ticks
Only when the following conditions are met:
- If CASTER is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook music_4
- 4
- When effect is applied
Only when the following conditions are met:
- If a random chance of 20% is met
Perform the following actions:
- Execute hydra hook music_1
- Custom system_debug, #2 = MUSIC 1.0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 25% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook music_2
- Custom system_debug, #2 = MUSIC 2
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook music_3
- Custom system_debug, #2 = MUSIC 3
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook music_4
- Custom system_debug, #2 = MUSIC 4
- 8
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook music_5
- Custom system_debug, #2 = MUSIC 5
- 9
- Just before this effect is removed
Perform the following actions:
- Execute hydra hook music_stop