1. Fähigkeiten
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. reek
  9. difficulty_1
  10. headbutt

Hornschlag

demolition

Hornschlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.reek.boss_reek

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolition
Hornschlag
2
unleashUnerschütterlich – Kann nicht unterbrochen werden.
3
immobilizedGelähmt – Bewegungsunfähig.
4
demolition
Hornschlag
5
demolition
Hornschlag
6
3
bloomingshotBlutend (Physisch) – Regelmäßiger Elementarschaden.
  • [0s] [not displayed]
    demolitionEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    unleashUnerschütterlich
    Kann nicht unterbrochen werden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • 2
    • When channel finished

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    immobilizedGelähmt
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    demolitionEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    demolitionEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 30° pitch, 0° yaw
  • [30s]
    bloomingshotBlutend (Physisch)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shot_bleed, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,35
      - Standard Health Percent Min = (float) 0,35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0