1. Fähigkeiten
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. trandoshan_sniper
  9. difficulty_3
  10. cover_pulse

Impulsdeckung

concussionmissiles

Impulsdeckung

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_3.trash.trash_trandoshan_sniper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Impulsdeckung
2
concussionmissiles
Impulsdeckung
3
movementSlowedLangsam (Bewegungstempo) – Bewegungstempo reduziert.
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 4m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.agent.cover_pulse.cover_pulse_real
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw
  • [3s]
    movementSlowedLangsam (Bewegungstempo)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.trash.trandoshan_sniper.slow_target, dependent on calling effect