Ionenrakete
Ionenrakete
Feuert eine Zielerfassungs-Rakete mit mittlerer Reichweite ab, die beim Ziel 1738 Schildschaden oder 434 Rumpfschaden verursacht und dabei jeweils 15 Waffen- und Triebwerksenergie entzieht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 2.4.0 |
Global ID: | 16140941896715784682 |
Combat log ID: | 3298981559926784 |
FQN: | abl. |
Star Wars name: | Ionenrakete |
In anderen Sprachen: | Ion Missile Missile ionique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. spvp. dispel_ type. missile Initializers: - Set type to Negative, cannot toggle off
Global ID: 16140988809248863274 FQN: abl. spvp. missile. ion_ missiles. on_ fire/30/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 20
- Travel Time = (time) 0 Sek. - Play appearance epp.
spvp. missile. ion_missiles. missile_fire
- 2
- When projectile completed travel and hit target
Perform the following actions:
- SPVP Weapon Damage
- Amount = (float) 1
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
Perform the following actions:
- SPVP Consume Power
- Use Casters Damage Modifier = (bool) false
- Channel Name = (int) 1
- SPVP Amount Type = (int) 1
- Amount = (float) 15 - SPVP Consume Power
- Use Casters Damage Modifier = (bool) false
- Channel Name = (int) 2
- SPVP Amount Type = (int) 1
- Amount = (float) 15
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
Perform the following actions:
- SPVP Consume Power
- Use Casters Damage Modifier = (bool) false
- Channel Name = (int) 1
- SPVP Amount Type = (int) 1
- Amount = (float) 20 - SPVP Consume Power
- Use Casters Damage Modifier = (bool) false
- Channel Name = (int) 2
- SPVP Amount Type = (int) 1
- Amount = (float) 20
- 5
- When projectile completed travel and hit target
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 6
- When projectile completed travel and hit target
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [6s]
Verlangsamt
Bewegungstempo reduziert.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 3 Sek. (2 ticks) # occurrences: 1 Tags: tag. abl. , tag.spvp. debuff. ion_ railgun_ movement_ and regen_ decrease abl. spvp. debuff. maneuvering_ decrease Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. spvp. debuff. maneuvering_ decrease
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140985510713979139 Combat log ID: 3298981559927073 FQN: abl. spvp. missile. ion_ missiles. on_ fire/30/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Triebwerkstempo, increase by -0,4
- Modify stat [strafe_modifier], increase by -0,4
- 2
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
spvp. , dependent on calling effectmissile. ion_missiles. target_loop
- [6s]
Regeneration reduziert
Waffen-, Triebwerks- und Schildenergie-Regeneration verlangsamt.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 3 Sek. (2 ticks) # occurrences: 1 Tags: tag. abl. spvp. debuff. ion_ railgun_ movement_ and regen_ decrease Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140986610225608624 Combat log ID: 3298981559927074 FQN: abl. spvp. missile. ion_ missiles. on_ fire/30/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Waffenenergie-Regenerationsrate, set to -50%
- Modify stat Triebwerksenergie-Regenerationsrate, set to -50%
- Modify stat Schildenergie-Regenerationsrate (pro Schildbereich), set to -50%
- Modify stat Regenerationsrate kürzlich verbrauchter Waffenenergie, set to -50%
- Modify stat Regenerationsrate kürzlich verbrauchter Triebwerksenergie, set to -50%
- Modify stat Regenerationsrate kürzlich verbrauchter Schildenergie, set to -50%
- 2
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
spvp. , dependent on calling effectmissile. ion_missiles. target_loop