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  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_2
  9. a
  10. jet_charge

Jetpack-Angriff

jetcharge

Jetpack-Angriff

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_2a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetcharge
Jetpack-Angriff
2
immobilizedGelähmt – Bewegungsunfähig.
3
stunnedBetäubt – Handlungsunfähig.
4
decoygunnerIgnoriert – Feinde ignorieren dich.
  • [0s] [not displayed]
    jetchargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 50m to melee distance of TARGET
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.bounty_hunter.jet_charge.jet_charge_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    immobilizedGelähmt
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [2s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 35° pitch, 0° yaw
    • Stun the TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 35° pitch, 0° yaw
  • [5s]
    decoygunnerIgnoriert
    Feinde ignorieren dich.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized