Kalkulierter Start
Kalkulierter Start
Eigenschaften
Type: | active |
Activation time: | 3 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141096572268709676 |
Combat log ID: | 4223009413922816 |
FQN: | abl. |
Star Wars name: | Kalkulierter Start |
In anderen Sprachen: | Calculated Launch Lancement calculé |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141070619875878820 FQN: abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence/10/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [does not expire]
Anvisieren
Berechnet die Flugbahn für eine Rakete pro Sekunde.Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 0.75 Sek. # occurrences: 0 Tags: tag. abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence_ tick_ rate Conditions: - Can only be called by other effects
Global ID: 16141067321341041805 Combat log ID: 4223009413923076 FQN: abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence/10/2 - 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If Faction
- Negated = (bool) true
- Factions = (string)
- Actor = (int) 3
- Factions = Int(12696229786511462488, 3780939478746129694)
- If TARGET is alive
- If Faction
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Set attack wave to #3
- Add effect #5 to TARGET from CASTER
- 3
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.daily_area.ossus.story.empire.boss.boss_1.missile_fire_count
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141068420852622046 FQN: abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence/10/3 - 1
- When effect is applied
Perform the following actions:
- Execute ability Raketenhagel from CASTER to TARGET
Raketenhagel
FQN: abl.daily_area.ossus.story.empire.boss.boss_1.missile_fire
- [hidden] [3s]
Effect #4Slot: Debuff Duration: 3 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (6 ticks) # occurrences: 0 Tags: tag. abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence_ complete Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141073918410762847 FQN: abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence/10/4 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Dispel 1 effects from tags tag.abl.daily_area.ossus.story.empire.boss.boss_1.missile_fire_count
- [hidden] [3s]
Effect #5Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141075017922390248 FQN: abl. daily_ area. ossus. story. empire. boss. boss_ 1. missile_ launch_ sequence/10/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation