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Kampfmeditation

abl_jc_sh_restorative_shade

Kampfmeditation

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
secondchanceKampfmeditation – Verbessert die Kampfeffektivität aller verbündeten Charaktere in Reichweite.
2
secondchanceKampfklarheit – Kampfeffektivität ist erheblich verbessert.
  • [does not expire]
    secondchanceKampfmeditation
    Verbessert die Kampfeffektivität aller verbündeten Charaktere in Reichweite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.cast_loop, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics, tag.abl.debuff.stun
    • Immobilize and prevent rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​npc_rezed
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​global_immunity
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​battle_meditation_caster
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​theron_shan_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​jakarro_stun or tag.​abl.​debuff.​scripted_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​shae_vizla_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​darth_marr_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​satele_shan_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​darkside_shield or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​lana_beniko_stun or tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​lightside_shield
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.cast_exit, dependent on calling effect
  • 5
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Least Health
      - Radius = 80m

    Only when the following conditions are met:

      • If TARGET is a friend of CASTER

    Perform the following actions:

    • Heal the TARGET with Force for 1*BonusHeal + (1% of its HP), causing no threat
  • 6
    • When effect ticks

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 80%

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [2.5s]
    secondchanceKampfklarheit
    Kampfeffektivität ist erheblich verbessert.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.world_arc.the_enemy_within.satele.battle_meditation.target_exit, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions: