1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. nahut
  6. players
  7. candle_holder

Kerze

forcevalor

Kerze

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcevalor
Kerze
2
forcevalorKerze – In Besitz der Kerze. Wechsel in Tarnmodus nicht möglich. Abklingzeit und globale Abklingzeit der Vermächtnisfähigkeiten 'Taktische Markierung' auf 0 reduziert.
3
forcevalor
Kerze
4
forcevalor
Kerze
5
forcevalorKerze – In Besitz der Kerze. Wechsel in Tarnmodus nicht möglich.
6
forcevalorKerze – In Besitz der Kerze. Wechsel in Tarnmodus nicht möglich.
  • [0s] [not displayed]
    forcevalorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    forcevalorEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​nahut.​anchors.​center.​is_center

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 13576255402175754385

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    forcevalorEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0