1. Fähigkeiten
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. alderaan
  7. ambush_probe_summon_killiks

Killik-Pheromonspray

koltoinjection

Killik-Pheromonspray

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinjectionKillik-Pheromone – Mit Chemikalien überzogen, die Killiks anlocken.
2
koltoinjection
Killik-Pheromonspray
3
koltoinjection
Killik-Pheromonspray
4
koltoinjection
Killik-Pheromonspray
5
koltoinjection
Killik-Pheromonspray
  • [10s]
    koltoinjectionKillik-Pheromone
    Mit Chemikalien überzogen, die Killiks anlocken.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.taris.probe_summon_spray_debuff, dependent on calling effect
  • [hidden] [6s]
    koltoinjectionEffect #2

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_standard_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 1
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is < Elite

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_standard_r_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_strong_r_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    koltoinjectionEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is < Elite

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_weak_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 1
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Summon Pet
      - Follow = (bool) true
      - Is Interactive = (bool) true
      - Npc Spec = (string) npc.exp.macrobinoculars.roth.multi.alderaan.killik_ambush_boss1_m_01
      - Spawn In Epp = (string) epp.world_design.utility.spawn_in.creature_spawn_universal_emerge_ground
      - AI Mode = (int) 1
      - Location = (int) 3
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect