Ladungssalve
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Nur in Deckung einsetzbar. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
Eigenschaften
Type: | active |
Activation time: | 2 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.3.0 |
Global ID: | 16141092348606696368 |
Combat log ID: | 3277695702007808 |
FQN: | abl. |
Star Wars name: | Ladungssalve |
In anderen Sprachen: | Charged Burst Rafale chargée |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140998829477875442 FQN: abl. event. bounty_ hunting. crime_ lords. claw. charged_ burst/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. charged_burst. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER has an effect with the tag tag.abl.generic.target_01
- Can only be called by other effects
Global ID: 16140995530942990603 FQN: abl. event. bounty_ hunting. crime_ lords. claw. charged_ burst/6/2 - <
- 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.generic.target_01