1. Fähigkeiten
  2. npc
  3. ability
  4. saber
  5. overload_saber

Lichtschwertüberladung

vengefulstrike

Lichtschwertüberladung

Lädt deine Schwerter 15 Sekunden lang mit tödlicher Energie auf, wodurch deine nächsten 3 erfolgreichen Nahkampfangriffe das Ziel im Verlauf von 6 Sekunden für <<1>> Elementarschaden in Brand stecken. Bis zu 3-mal stapelbar. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
3
vengefulstrikeLichtschwertüberladung – Nahkampfangriffe setzen das Ziel in Flammen.
2
3
burnedBrennt (Physisch) – Regelmäßiger Elementarschaden.
  • [15s]
    vengefulstrikeLichtschwertüberladung
    Nahkampfangriffe setzen das Ziel in Flammen.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.overload_saber.cast_instant
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
  • 2
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5 Sek.

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5 Sek.

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
  • [6s]
    burnedBrennt (Physisch)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect ticks
    • When stacks of this effect increase

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0,5125
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0