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Machtbarriere

forcebarriersorcerer

Machtbarriere

Projiziert eine Machtbarriere um dich herum, die dich gegen Kontroll-, Schadens- und negative Effekte während der Kanalisierung schützt. Die Fähigkeit unterliegt nicht der allgemeinen Abklingzeit und kann eingesetzt werden, wenn du kontrolliert wirst.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarriersorcererMachtbarriere – Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte.
2
forcebarriersorcerer
Machtbarriere
3
10
forcebarriersorcererVerstärkung – Erlittener Schaden erhöht
  • [does not expire]
    forcebarriersorcererMachtbarriere
    Immun gegen jeglichen Schaden, Kontrolleffekte und andere negative Effekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Machtresistenz, increase by 200
    • Modify stat Tech-Resistenz, increase by 200
    • Modify stat Nahkampfverteidigung, increase by 200
    • Modify stat Fernkampfverteidigung, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: 0, tag.abl.debuff.damage_vulnerability, 3198484067459990840, tag.abl.debuff.armor_reduced, tag.abl.debuff.damage_reduced, tag.abl.debuff.healing_reduced, 9512631560023633215, tag.abl.debuff.defense_reduced, 16411176098557351739, tag.abl.debuff.accuracy_reduced, tag.abl.debuff.taunt
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.shock, tag.abl.debuff.damage_over_time, 10926772235696702711, tag.abl.debuff.burn, tag.abl.debuff.bleed, 15148778261333926839, tag.abl.debuff.crush
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental
    • Mark as neutralized
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​lift, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​root, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​sleep
    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental
    • Dispel all effects from tags 0, tag.​abl.​debuff.​damage_vulnerability, 3198484067459990840, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​healing_reduced, 9512631560023633215, tag.​abl.​debuff.​defense_reduced, 16411176098557351739, tag.​abl.​debuff.​accuracy_reduced, tag.​abl.​debuff.​taunt
    • Dispel all effects from tags tag.​abl.​debuff.​shock, tag.​abl.​debuff.​damage_over_time, 10926772235696702711, tag.​abl.​debuff.​burn, tag.​abl.​debuff.​bleed, 15148778261333926839, tag.​abl.​debuff.​crush
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_wall.exit_player, dependent on calling effect
  • [hidden] [does not expire]
    forcebarriersorcererEffect #2

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group01.aoe_hurt.tick, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.trash.amplification.aoe_cast, dependent on calling effect
  • [8s]
    forcebarriersorcererVerstärkung
    Erlittener Schaden erhöht

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: