1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. boarding_party
  10. jc_forcequake

Machtbeben

forcequake

Machtbeben

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_si
  • class.npc.humanoid.boss.flashpoint.raiders.boarding_party_jc

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Machtbeben
2
forcequake
Machtbeben
  • [hidden] [does not expire]
    forcequakeEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.ground
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.exit
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.ground_target.ground_target_force_2m_loop, dependent on calling effect
  • [0s] [not displayed]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,65
      - Standard Health Percent Min = (float) 0,65
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0