Mörsergranate wird geborgen ...
Mörsergranate wird geborgen ...
(Übersetzung fehlt - DNT)
Eigenschaften
Type: | active |
Activation time: | 5.5 Sek. cast |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141061801873299742 |
Combat log ID: | 811151818489856 |
FQN: | abl. |
Star Wars name: | Mörsergranate wird geborgen ... |
In anderen Sprachen: | Recovering Mortar Shell... Ramassage des obus de mortier... |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140948578970613873 FQN: abl. placeables. location. ord_ mantell. world. republic_ roulette. player_ collect_ mine/0/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Play appearance epp.
quest. location. ord_mantell. world. republic_roulette. detonate_mine - Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Loot Placeable
- Play appearance epp.
placeables. rewire. slice_low_end
- [1s]
Mörsergranate wird geborgen ...Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140947479458986532 FQN: abl. placeables. location. ord_ mantell. world. republic_ roulette. player_ collect_ mine/0/2 - Set Duration
- 1
- When effect expires
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,5, 75° pitch, 180° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect expires
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3, 70° pitch, 250° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect expires
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2,8, 85° pitch, 195° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [1s]
Mörsergranate wird geborgen ...Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. ord_ mantell. world. republic_ roulette. inst_ collected_ shells Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140946379947359639 FQN: abl. placeables. location. ord_ mantell. world. republic_ roulette. player_ collect_ mine/0/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Execute hydra hook PlayerBlewUp
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [1s]
Mörsergranate wird geborgen ...Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140954076528751090 FQN: abl. placeables. location. ord_ mantell. world. republic_ roulette. player_ collect_ mine/0/4 - Set Duration
- 1
- When effect expires
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3,5, 75° pitch, 180° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 25
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect expires
Only when the following conditions are met:
- If a random chance of 33% is met
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3, 70° pitch, 250° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 50
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- When effect expires
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2,8, 85° pitch, 195° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 75
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0