Notfall-Energieschild
Notfall-Energieschild
Die sekundäre Notfallfunktion des eingebauten Überwachungssystems wird, wenn nicht bereits aktiviert, automatisch ausgelöst, wenn der Anwender nur noch 25% Gesundheit hat, und hält 30 Sekunden lang an.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16140976603642080573 |
Combat log ID: | 3858340920688640 |
FQN: | abl. |
Star Wars name: | Notfall-Energieschild |
In anderen Sprachen: | Energy Shield Backup Bouclier d'énergie auxiliaire |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Notfall-Energieschild
Die sekundäre Notfallfunktion des eingebauten Überwachungssystems wird, wenn nicht bereits aktiviert, automatisch ausgelöst, wenn der Anwender nur noch 25% Gesundheit hat, und hält 30 Sekunden lang an.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140925763179232312 FQN: abl. world_ design. temporary_ abilities. shield_ belt. shield_ belt_ ability_ passive/14/1 - 1
- Before NPC with this effect takes damage, not more than every 2 Sek.
Only when the following conditions are met:
- <
- If hitpoints of CASTER ≤ 25%
- If CASTER does not have 1 or more effects with the tag tag.abl.world_design.temporary_abilities.shield_belt.shield_belt_backup
Failure message: Ability is already active
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [30s]
Notfall-Schild
Notfall-Schild aktivSlot: Buff Duration: 30 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. temporary_ abilities. shield_ belt. shield_ belt_ backup Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140929061714113297 Combat log ID: 3858340920688916 FQN: abl. world_ design. temporary_ abilities. shield_ belt. shield_ belt_ ability_ passive/14/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. temporary_abilities. shield_belt. shield_cast - Modify stat Schadensreduktion: Energie, increase by 0,25
- Modify stat Schadensreduktion: Elementar, increase by 0,25
- Modify stat Schadensreduktion: Körperlich, increase by 0,25
- Modify stat Schadensreduktion: Kinetisch, increase by 0,25
- Add effect #3 to TARGET from CASTER
- 2
- Before NPC with this effect takes damage, not more than every 5 Sek.
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #3Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140927962202485190 FQN: abl. world_ design. temporary_ abilities. shield_ belt. shield_ belt_ ability_ passive/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effecttemporary_abilities. shield_belt. shield_proc