Partner zurückhalten
Partner zurückhalten
Du und ein Partner wurdet von einem biegsamen Stromkabel umschlungen, das euch in jeder Sekunde Schaden zufügt. Das Kabel wirkt robust, aber ...
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.2.0 |
Global ID: | 16141080793423569615 |
Combat log ID: | 4433849358483456 |
FQN: | abl. |
Star Wars name: | Partner zurückhalten |
In anderen Sprachen: | Restrain Partner Entraver le partenaire |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Partner zurückhalten
Du und ein Partner wurdet von einem biegsamen Stromkabel umschlungen, das euch in jeder Sekunde Schaden zufügt. Das Kabel wirkt robust, aber ...Slot: Debuff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Global ID: 16141113910061271024 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01
- Standard Health Percent Min = (float) 0,01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [10s]
Partner zurückhalten
Du und ein Partner wurdet von einem biegsamen Stromkabel umschlungen, das euch in jeder Sekunde Schaden zufügt. Das Kabel wirkt robust, aber ...Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141112810549642629 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET has one effect from Zurückhalten
Zurückhalten
Du und ein Partner wurdet von einem biegsamen Stromkabel umschlungen, das euch in jeder Sekunde Schaden zufügt. Das Kabel wirkt robust, aber ...
FQN: abl.flashpoint.sov.bosses.bask.restrain
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectsov. bosses. bask. tether_line - Add effect #3 to TARGET from CASTER
- [hidden] [10s]
Effect #3Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141111711038014294 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- ResetPositionOnReachedMaxDistance = (bool) false
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
- InitialOrientation_FromEntityType = (string) aoeTarget_Caster
- InitialOrientation_ToEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeCylinder
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsNPC;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_DistanceValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string)
- Movement Type = (string) aoeMovement_FollowTargetPosition
- Movement Target Type = (string) aoeTarget_Caster
- BehaviorOnReachedMaxDistance = (string) aoeMovement_None
- LocalRotationType = (string) aoeRotation_DirectionBetweenEntities
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Height_DistanceSource = (string) aoeTarget_Caster
- Height_DistanceTarget = (string) aoeTarget_Target
- LocalRotationDirectionSourceType = (string) aoeTarget_Caster
- LocalRotationDirectionTargetType = (string) aoeTarget_Target
- HeightScalingType = (string) aoeScaling_Distance
- HeightScalingDistanceSourceType = (string) aoeTarget_Caster
- HeightScalingDistanceTargetType = (string) aoeTarget_Target
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[dash_break][dash_break]
FQN: abl.flashpoint.sov.bosses.bask.dash_break
- Min Tick Count = (int) 1
- Max Tick Count = (int) 100
- Tick Rate = (float) 0,25
- Min Lifespan = (float) 10
- Max Lifespan = (float) 10
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,1
- Min Distance = (float) 0
- First Tick Delay = (float) 1,5
- MaxMovementSpeed = (float) 2
- MaxMovementDistance = (float) 1.000
- MaxLocalRotation = (float) 360
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [hidden] [10s]
Effect #4Slot: Debuff Duration: 10 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141119407619411827 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/4 - Set Duration