1. Fähigkeiten
  2. companion
  3. unique
  4. mtx
  5. dread_guard
  6. tank
  7. single_target_taunt

Persönliche Bedrohung

abl_ag_op_veiled_strike

Persönliche Bedrohung

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.mtx.droid.dread_guard.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_veiled_strike
Persönliche Bedrohung
2
cc_aggressive
Taunt
3
forcearmor
Armor
  • [0s] [not displayed]
    abl_ag_op_veiled_strikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    cc_aggressive Taunt

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.taunt_debuff, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
  • [6s]
    forcearmor Armor

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electric_shield.electric_shield_proc, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.electric_shield.electric_shield_proc, dependent on calling effect