1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. machine
  9. holo_droid_01
  10. difficulty_1
  11. phase_contort

Phasenverschiebung

Phasenverschiebung

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141121836614331059

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Phasenverschiebung
2
Phasenverschiebung
3
Phasenverschiebung
4
Phasenverschiebung
  • [hidden] [0s]
    Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . trash . machine . holo_droid_01 . phase_contort_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0 Sek.
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    Effect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . trash . machine . holo_droid_01 . phase_contort_target
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [hidden] [0s] [not displayed]
    Effect #3

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 25° pitch, 0° yaw
  • [hidden] [0s] [not displayed]
    Effect #4

    • On Apply

    Perform the following actions:

    • Dispel all effects