1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. pyro_droid
  7. plasma_probe

Plasmasonde

plasmaprobe

Plasmasonde

Setzt eine Plasmadrohne ein, die allen Gegnern in der Nähe 15 Sekunden lang Schaden über Zeit zufügt.

HINWEIS - Unter der Annahme ausbalanciert, dass der Spieler den Wirkungsbereich nach 2 Ticks verlässt.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaprobe
Plasmasonde
2
plasmaprobe
Plasmasonde
3
10
plasmaprobePlasma-Verwundbarkeit (Tech) – Erleidet erhöhten Schaden durch Plasmasonde.
4
burnedBrennt – Regelmäßiger Elementarschaden.
  • [hidden] [12s]
    plasmaprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.pyro_droid.plasma_probe.probe_deploy
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    plasmaprobeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.plasma_probe.tick
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [10s]
    burnedBrennt
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.droid.acklay_droid_dual.heat_beam.channel_tick, dependent on calling effect